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  1. Old School Fighters
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  3. Crysis Division
  4. Crysis/Crysis Wars

clay limit vote

  • Ripley
  • January 25, 2010 at 2:20 PM
  • Ryan
    Posts
    271
    Website
    http://www.ryanoliverarcher.com
    Location
    England
    • February 9, 2010 at 5:36 AM
    • #41

    Ok cool yeah i been trying to scar more than using my clays and i have realised i use 12 tops when protecting proto area! As i have changed where i lay my clays because to many people know where i put them!

  • XVerraterX
    Posts
    454
    • February 9, 2010 at 10:02 AM
    • #42

    Honestly I'm one of the people who voted for 16. On g's server I never hit the limit. :/

  • Ryan
    Posts
    271
    Website
    http://www.ryanoliverarcher.com
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    England
    • February 12, 2010 at 4:58 PM
    • #43

    I hit the limit on main server today!

  • Ripley
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    • February 12, 2010 at 6:39 PM
    • #44

    Okay after todays scrim I vote for 4

    rhnreqez9zad3hut0ooq.jpg

  • NecessaryEvil
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    • February 12, 2010 at 7:22 PM
    • Official Post
    • #45
    Quote from "Ripley @ Fri Feb 12

    Okay after todays scrim I vote for 4

    I think that's because of me. I guess I know how to get people to change their minds. Ok, shall we do the "less than or more than 9 idea"?

    ea3tz7bk4yctbvlst7f.png
    [04:27] CloWn: we are pistol team. lol

    Edited once, last by NecessaryEvil (July 6, 2015 at 9:37 PM).

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  • XVerraterX
    Posts
    454
    • February 13, 2010 at 1:21 AM
    • #46
    Quote from "Ripley @ Fri Feb 12

    Okay after todays scrim I vote for 4

    This. I vote for.

    Edited once, last by (July 6, 2015 at 9:37 PM).

  • shan735
    Posts
    97
    • February 13, 2010 at 6:07 AM
    • #47

    ima kill myself for voting 16

    now i vote for 4!

  • Wardy
    Posts
    158
    Location
    Ireland
    • February 13, 2010 at 10:39 AM
    • #48

    6 is perfect

    But if you can plant 6 you should carry 6,

    no point buying 2 planting buyin 2 plantin buyin 2 plantin

    Its so frustrating :(

    Wardy

  • Bigvisk
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    • February 13, 2010 at 11:59 AM
    • #49

    aye wardy i agree, i believe its much harder to adjust carry limit though, because this has been brought up before.

  • NecessaryEvil
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    • February 13, 2010 at 7:05 PM
    • Official Post
    • #50

    If we looked hard enough, I'm sure we'd figure out how to adjust the carry limit, but I like to keep the server lightly modded.

    So I see everyone is joining me now on the low clay limit. Looks like you've gathered your senses :D

    Seriously though, reducing the clay limit will give us new excitement for claymore weeks.

    ea3tz7bk4yctbvlst7f.png
    [04:27] CloWn: we are pistol team. lol

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  • Ryan
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    http://www.ryanoliverarcher.com
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    England
    • February 14, 2010 at 3:34 PM
    • #51

    Can we have often claymore weeks like every 2 weeks?

  • NecessaryEvil
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    • February 14, 2010 at 4:52 PM
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    • #52
    Quote from "Ryan @ Sun Feb 14

    Can we have often claymore weeks like every 2 weeks?

    In the past, claymore weeks were often many months apart. I would say that it would be fine to do them more often, but having a claymore week every other week? That would mean we'd have unlimited clays half the time. I think this would defeat the purpose. How about once per month? I think one week out of every month is still plenty of claymores to go around :)

    ea3tz7bk4yctbvlst7f.png
    [04:27] CloWn: we are pistol team. lol

    Edited once, last by NecessaryEvil (July 6, 2015 at 9:37 PM).

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  • RobtheRobot
    Posts
    255
    • February 14, 2010 at 5:19 PM
    • #53

    !support for NecessaryEvil. If you have ClayWeeks every other week you ruin your sense of tactic every other week. Like if you had played with claymore the whole ClayWeek, you could easily forget that the next week had a predefined amount of claymores. Then you wait happily in the war factory waiting for that one guass tank to finish being constructed, THINKING that you had blocked every exit with claymores when you actually exceeded the claymore-limit by claying the roof down. When you hear the door open and you turn around looking down the corridor, expecting to hear a loud *BOOW* and watching a corpse flying through the room. The enemy rushes in on an unprepared victim, which is you. You throw yourself behind some boxes and grab your SCAR Assault Rifle, only to find it's clip empty. You see that one ammo clip down the hall. You rush to grab it, but too late. Because you just got nano'ed and shot into oblivion.

    EDIT: Well... What can I say? I just get carried away.

    0j18luls0gj0xsuh26qw.gif

  • Bigvisk
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    • February 14, 2010 at 5:32 PM
    • #54

    how about more of those everything free for 1 minute deals. wtf is the code for that. itd be cool to mix up the game when things start slowing down.

    on second thought, id rather it if that code wasnt public knowledge, nevermind that.

  • RobtheRobot
    Posts
    255
    • February 14, 2010 at 7:29 PM
    • #55

    Happy Hours? Pretty misleading since it just lasts for around 60 seconds.

    0j18luls0gj0xsuh26qw.gif

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