Squadron 42 (Singleplayer) teaser. Maybe it will go into beta 2020 we´ll see.
Alpha 3.8 is now live. It definitely has its flaws and quality of live will be better with upcoming 3.8.x patches but here is the new content:
o7 at all, NDA is gone so here is a quick view on the new planet Microtech
Edit: the blurring comes from the water on the ships cockpit window. Its part of the weather system.
Alpha 3.6 PTU (not live! Installation of the new launcher necessary) is now open to all backers. If you expect a playable game: it´s not. It´s buggy, it´s crashy, it has fps drops.
If you haven´t been into it for a while I suggest to check it out due to the new flight model, head tracking (with webcam) and beautiful new assets like R&R space stations and Planets
Economy ist still kind of meh but basic trading does work already (check https://www.versemate.com/ for trade routes).
With 3.6 the first step of a law system will be implemented which should make you watch out for where to sell illegal stuff.
Also buying all flyable ships ingame is available with 3.6 (they stay in your fleet until the next wipe).
Buying components like shield gens, weapons etc. was implemented a while ago but actually now it gets interesting since you can feel the results now. Including damage over time when you overclock them or misfires from ship weapons.
Still far from being a finished game but its making baby steps
Ho Lee Shit. It´s here. Idris Frigate (not yet flyable). Gonna need at least 8 ppl to operate this thing
Star Citizens 6th Anniversary free fly event open until the 11/30:
Feel free to use my referral code if you enlist and get 5000UEC ingame credits: STAR-ZZDD-46RJ
Alpha 3.3.6 is live featuring a whole new planet including the city Lorville to explore, the first steps of object container streaming for better performance etc.
Parking a Corvette inside of a hangar may take some time
Noobifier does a nice walkthrough of the newest and biggest ship so far, the Reclaimer. I own a lot of ships but not this one: I want to earn it ingame because.... Nostromo u know.
SC Alpha 3.0 PTU Build is now open to all backers so anyone should be able to download it.
Personal opinion: I would not say it´s unplayable but at a stage where it´s far from being enjoyable due to low performance. Well, it´s a test build for an alpha release so don´t expect to much.
Here is an example of a cargo run: https://youtu.be/RT00FaCE7yU
update 12/22: with "3.0 AR" just released, I am a more confident getting 30-50 fps depending on server and player count.
Just a little heads-up about the current PTU status: you are not missing anything since performance and bugs are still a big issue. But it´s progressing steady with daily updates even on a Sunday.
Today, I finally had a chance to join an instance with 30-40 fps for a couple of hours which is awesome once the game runs smooth.
Evil: here is an info about the flight model in atmosphere out of the latest AtV
1. If there is one thing that is for certain then it´s the next change of the flight model. The FM in general has been changed a lot and it will be balanced again. It´s like a pendulum until it finds a state where everyone is happy with.
The current focus is only on stability, performance and bug fixing. A pre test of an alpha version
2. Especially in "atmosphere" (as far as you can speak of atmosphere on a moon) all the ships are behaving quiet similar atm. But they already said that this will change depending on the ship you fly AND depending on the planet. A Herald (info runner, no "wings") should drop like a stone without thrusters whereas a Gladius is more like an aircraft.
BTW what you can compare on the moons already is the different gravity (walking/jumping on the surface) and the day/nightime cycles since planetary rotation is implemented.
Oh and here is a chance to win an Anvil Hawk (bounty hunter ship) during this years anniversary sale: Anniversary special week
And I need a crew later on for this beast: Hammerhead
We had times with 50-60 fps (which is a big step from 20-30fps in 2.6.3) but right now servers cannot handle that many players, yet.
Here is a cargo delivery to Levski with lower graphics quality due to server stress. Those are size 1 Standard Cargo Units which you cannot move personally but there are smaller boxes at wreck sites that you can loot and pick up.
Very buggy atm, unstable servers, low fps but here are two examples of how the game "plays". The testing focus is just spawning ships and flying around. I hope I can add some cargo mission soon.
Landing on Daymar at a mining facility which is on the "other" side of the moon so you have to go around via the orbital markers first.
Visiting an emergency shelter on Cellin and flying back to Olisar.
It is pretty quick from surface into space but it takes a lot longer the other way around since you must slow down when entering atmosphere in order to not crash.
I will provide a video soon for both, I just have no clue of video editing.
EDIT: we were just told to publish only stuff from the actual build so I had to remove the screenshots and I cannot record new videos since the servers are unstable atm
Happy Thanksgiving Fellas,
quick update on the Alpha 3.0 status.
1st wave of invitations for 3.0 has been started:
"The goal of this initial PTU release is to increase our total player count in an effort to test concurrency. We also need you to focus on testing the traversal system by quantum traveling, landing on moons, locating and visiting Levski, and just exploring the great expanse of space around Crusader.
Please note that the complete Alpha 3.0 experience is not in this build, as some features are still being implemented and refined. These features will be added to future builds when ready for wider testing."
That also means my NDA has finally been lifted
If one of you gets an invitation I´d be happy to help you out with any steps. The waves of invitaions will continue until its ready to go live but I have no idea when that´s gonna be. There is still a ton of work to do.