BF3 patches...

    • Tweaked Tactical Light so it is not as blinding over longer ranges.


    • Tweaked the IRNV scope so it is limited to usage only at close range.


    • Reduced heat masking effectiveness of Spec Ops Camo. :)


    • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.


    • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.


    • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.


    • Increased the power of Stingers against Jets. (fuck, they were too good already)


    • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.


    • Added Single Shot to the AN94 as an available fire mode.

    Edited once, last by icomrade ().

  • So in the first patch they nerfed stinger missiles and now they beefed them up again? Also in the first patch, AA guns were beefed up against infantry and now it has been re-nerfed. Also note that infinite mines are now gone (haha Wardy what will you do now).


    A few interesting changes from bf3blog:


    Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).


    Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.


    Increased the power of Stingers against Jets.


    You can now reassign cycle weapons


    Reduced the damage done to Armored Vehicles and Infantry from AA guns.

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    [04:27] CloWn: we are pistol team. lol

    Edited once, last by NecessaryEvil ().