Things to add

    • VR suits
    • ghosthawk
    • new bambi clothes (there are no bambi's since you spawn with pistol)
    • Group name tags
    • List TS/website as periodic info messages in chat
    • AI explode when you ram them and take away 5 respect???
    • explosives should be lootable/mission-only (remove from traders)
    • make AI worth 100 respect and remove respect from selling
    • make AI easier
    • spawn bike by clicking radio (and advertise this feature in chat messages)
    • edit rules in XM8
    • typo in mission text "bandits have sized the supplies"
    • re-add eraser's hunger/thirst warnings
    • replace digital fuel guage with traditional ArmA 3 analogue guage / fix HUD scroll wheel option thats reads "Get in heli as"
    • add infistar?
    • Paychecks every 15 minutes if possible

    ea3tz7bk4yctbvlst7f.png
    [04:27] CloWn: we are pistol team. lol

    Edited 2 times, last by icomrade ().

  • 1, 2, 3, 5, 6, 8, 9 and 11 are done. I also fixed the poptabs displaying in scientific notation on the hud. I'm going to ignore #12 because that's an issue with DMS and eraser should fix that and distribute the fix.


    7 is half done, I removed TWS and explosives from the traders, so I just have to put them in the missions.

  • I fixed the spelling a little while ago...


    I'm also doing a few fixes tweaks in the latest DMS version. It's nearly complete, I just have to fix the AI not circling the missions. Right now I'm updating (and testing) latest version of Exile. Infistar has already been updated in TWDZ files recently.


    Spawn Bike... there's a few things already available in forums for that, so I'll study those and see what I can do... but I don't really want to do something like that this early because integration with updates becomes extremely annoying.


    Paychecks should be pretty damn easy. IDK about replacing HUD... assuming I can do that and make it look nice, I certainly won't do it anytime soon for the same reason as above.

    "Knowledge is power and power corrupts, so study hard and be evil."
    "If we do not end wars, wars will end us"

  • We are running the latest. https://github.com/Defent/DMS_Exile/search?utf8=%E2%9C%93&q=sized


    the issue with the hug was that it would cut off certain actions in the menu. since that's fixed with 0.9.35 then the only thing to do would be change how fuel is displayed


    4 + 13 are done now as well


    Edit:
    What's left to do:


    spawn bike by clicking radio (and advertise this feature in chat messages)
    replace digital fuel guage with traditional ArmA 3 analogue guage / get rid of HUD scroll wheel option thats reads "Get in heli as"
    add infistar?
    Paychecks every 15 minutes if possible

  • then no paychecks. i like the money how it is.... :)


    Yeah that would be fine with night time. doesnt have to be long

  • Okay, I added mines/explosives and thermal scopes to missions. I've also made the server start at either dusk and progress to day or start at day and progress to night.

  • Do you think it's possible to add more AI? As in AI raids on towns and stuff. When there are a decent amount of people on the server, its who can get to that one or 2 missions that are on the map. If there were AI raids that'd make things a little interesting and add a little pop to the server :grin:

  • Hmm, i don't know how feasible something like that would be, it may end up taking a lot of time to make and rest as well as server performance. but I can always increase the amount of missions.

  • That would be fine. And as Doody said, if there could be some missions with more AI because Doody and I play together and the missions with 3 AI are no challenge.

  • Quote from "Duni IrishSniper"

    That would be fine. And as Doody said, if there could be some missions with more AI because Doody and I play together and the missions with 3 AI are no challenge.


    Just changed the amount of AI spawned at the missions and the amount of missions this restart.


    there's a max of 7 concurrent missions with a max of 13 AI per mission, the actual amount is random but has a minimum of 4-6 depending on the mission. This amount is probably a little ambitious, well see how it works out.