Multiplayer Modules and Upgrades
Armor:
- Air Stomp (Perform a powerful downwards attack when in the air)
2ed- No damage suffered from falling long distances
3ed- Faster recovery after Air Stomp attacks
- Proximity Alarm (Automatic warning when an enemy is nearby)
2ed- Increased warning frequency when an enemy is nearby
3ed- Maximum warning frequency when an enemy is nearby
- Armor Enhance (Reduces drain speed of energy in Armor mode)
2ed- Increases movement speed in armor mode
3ed- Protects against the Nanosuit Jammer bonus
- Threat Tracer (Highlights incoming bullet paths)
2ed- Highlights incoming grenades
3ed- Highlights nearby explosives
- Nano Recharge (Faster health recharge)
2ed- Faster suit energy recharge
3ed- Shorter delay before health starts "recharging"(what the game says)
- Detonation Delay (Delays the detonation of nearby enemy grenades)
2ed- Delays the detonation of enemy explosives
3ed- Provides an automatic defense against missile attacks
- Energy Transfer (Restores 50% energy with each kill)
2ed- Restores additional Nanosuit energy with each kill
3ed- Restores full Nanosuit energy with each kill
Stealth:
- Stealth Endurance (Faster transition in and out of stealth)
2ed- No shadow cast in Stealth mode
3ed- Reduces energy drain in Stealth mode
- Covert Ops (Suppresses the sound of footsteps)
2ed- Provides protection from the Ceph Airstrike bonus
3ed- Enemy footsteps are louder within range
- Cloak Tracker (Identifies when enemies enter Stealth mode nearby)
2ed- Increases the visibility of cloaked enemies
3ed- Maximum visibility of cloaked enemies
- Jammer (Scrambles the radar of enemies within a 10m range)
2ed- Provides protection against enemy Radar Jammer attacks
3ed- Scrambles the radar of enemies within an increased range
- Blind Spot (Provides protection from the Maximum Radar bonus)
2ed- Provides protection from enemy tagging
3ed- Become less visible to enemies in Nano Vision
- Tracker (Highlights the footsteps of nearby enemies)
2ed- Highlights enemy routs with direction
3ed- Highlights enemy routes with increased frequency
- Visor Enhance (Highlights enemies through weapon scopes)
2ed- Provides protection against flash bang grenades
3ed- Reduces energy cost of Nano Vision
Power:
- Side Pack (Allows an additional magazine of primary ammunition to be carried)
2ed- Allows an additional grenade or explosive to be carried
3ed- Allows additional attachment ammunition to be carried
- Weapon Pro (Faster weapon reloading)
2ed- Faster aiming down sights
3ed- Faster switching between weapons
- Aim Enhance (Decreases weapon recoil when aiming down sights)
2ed- Reduces aim shake from explosions
3ed- Increases mobility when aiming down sights
- Loadout Pro (Allows a primary weapon to be carried in place of a secondary)
2ed- Removes the weight penalty from weapon attachments
3ed- Increases mobility speed when carrying heavy weapons
- Rapid Fire (Faster fire rate on primary weapons)
2ed- Faster fire rate on secondary weapons
3ed- Faster fire rate on mounted weapons(I don't know if it is referring to HMG or weapon attachments)
- Point Fire Enhance (Reduces the spread of primary weapons when firing from the hip)
2ed- Reduces the spread of secondary weapons when shooting from the hip
3ed- Reduces the spread of mounted weapons when shooting from the hip
- Mobility Enhance (Reduces energy drain from sprinting and jumping)
2ed- Increases ledge grab speed
3ed- Faster firing after sprinting
- Retriever (Automatically collect dog tags from fallen enemies)
2ed- Support Bonuses require one less Dog Tag to activate
3ed- Support Bonuses remain active "for" longer
Attachments
Scopes:
Reflex Sight (Red Dot)
Assault Scope (3x zoom)
Sniper Scope (4x and 10x zoom)
Rifle Laser (I don't know why it is a scope)
Barrel:
Suppressor (Noise suppressor for enhanced stealth)
Under-barrel:
Single Shot (Single shot mode for increased accuracy)
Extended (Increased magazine capacity)
Grenade (Fires 30mm advanced explosive anti-personnel percussion grenades)
Gauss (A miniaturized electromagnetic solid slug projector)
Shotgun (A miniaturized lightweight shotgun attachment)
Hologram (Projects a decoy image to fool enemies)
Weapons
Assault Rifles:
SCAR
Clip: 40+1
Accuracy: 11
Rate Of Fire: 11
Mobility: 12
Damage: 12
Range: 11
SCARAB
Clip: 40+1
Accuracy: 10
Rate Of Fire: 15
Mobility: 13
Damage: 11
Range: 9
Grendel
Fires in bursts of 3
Clip: 24+1
Accuracy: 16
Rate Of Fire: 15
Mobility: 10
Damage: 15
Range: 13
Submachine Guns:
Feline
Clip: 60+1
Accuracy: 8
Rate Of Fire: 18
Mobility: 16
Damage: 3
Range: 7
K-Volt
Accuracy: 9
Rate Of Fire: 13
Mobility: 15
Damage: 5
Range: 12
Shotguns:
Jackal
Accuracy: 5
Rate Of Fire: 9
Mobility: 15
Damage: 10
Range: 1
Marshall
Accuracy: 3
Rate Of Fire: 2
Mobility: 15
Damage: 15
Range: 3
Sniper Rifles:
DSG- 1
Accuracy: 19
Rate Of Fire: 7
Mobility: 7
Damage: 13
Range: 19
M20 14 Gauss
Accuracy: 19
Rate Of Fire: 3
Mobility: 5
Damage: 17
Range: 19
Heavy:
Mk.60 Mod 0
Accuracy: 11
Rate Of Fire: 9
Mobility: 3
Damage: 13
Range: 14
L-TAG
Accuracy: 5
Rate Of Fire: 5
Mobility: 5
Damage: 13
Range: 17
X-43 MIKE
Accuracy: 8
Rate Of Fire: 19
Mobility: 7
Damage: 5
Range: 7
Pistols:
M12 Nova
Accuracy: 13
Rate Of Fire: 15
Mobility: 19
Damage: 3
Range: 9
Hammer
Accuracy: 15
Rate Of Fire: 11
Mobility: 17
Damage: 5
Range: 5
Majestic
Accuracy: 17
Rate Of Fire: 7
Mobility: 16
Damage: 9
Range: 10
AY69
Accuracy: 9
Rate Of Fire: 14
Mobility: 19
Damage: 1
Range: 7
Explosives:
JAW
M17 Frag Grenade
M34 Flash bang
C4
Upgrades
Proximity alarm - Automatic warning when an enemy is nearby
2ed - Faster chime
3ed - Fastest chime
Stealth Endurance - Faster transition in and out of stealth
2ed - No shadow in stealth
3ed - Basically cuts stealth energy use in half
Aim enhance - Decreases weapon recoil when aiming down sights
2ed - Less camera movement from external sources (falling/being shot)
3ed - Faster movement while aiming
Armor Enhance - Reduces drain speed of energy in Armor mode
2ed - Move faster while using armor mode
3ed - Immune to armor jamming
Covert Ops - Suppresses the sound of footsteps
2ed - Immune to ceph gunship
3ed - Louder enemy footstep
Side Pack - Allows an additional magazine of primary ammunition to be carried
2ed - gives an extra mag for your secondary weapon
3ed - gives extra attachment ammo
Air Stomp - Perform a powerful downwards attack when in the air
2ed - No falling damage
3ed - Less recovery time after air stomp
Cloak Tracker - Identifies when enemies enter Stealth mode nearby
2ed - Increased enemy cloak visibility
3ed - Max enemy cloak visibility
Weapon Pro - Faster weapon reloading
2ed - Faster ADS
3ed - Faster weapon switch
Nanosuit Modules
Armor:
- Air Stomp (Perform a powerful downwards attack when in the air)
- Proximity Alarm (Automatic warning when an enemy is nearby)
- Armor Enhance (Reduces drain speed of energy in Armor mode)
- Threat Tracer (Highlights incoming bullet paths)
- Nano Recharge (Faster health recharge)
- Detonation Delay (Delays the detonation of nearby enemy grenades)
- Energy Transfer (Restores 50% energy with each kill)
Stealth:
- Stealth Endurance (Faster transition in and out of stealth)
- Covert Ops (Suppresses the sound of footsteps)
- Cloak Tracker (Identifies when enemies enter Stealth mode nearby)
- Jammer (Scrambles the radar of enemies within a 10m range)
- Blind Spot (Provides protection from the Maximum Radar bonus)
- Tracker (Highlights enemy routes)
- Visor Enhance (Highlights enemies through weapon scopes)
Power:
- Side Pack (Allows an additional magazine of primary ammunition to be carried)
- Weapon Pro (Faster weapon reloading)
- Aim Enhance (Decreases weapon recoil when aiming down sights)
- Loadout Pro (Allows a primary weapon to be carried in place of a secondary)
- Rapid Fire (Faster fire rate on primary weapons)
- Point Fire Enhance (Reduces the spread of primary weapons when firing from the hip)
- Mobility Enhance (Reduces energy drain from sprinting and jumping)
- Retriever (Automatically collect dog tags from fallen enemies)
http://crysis2news.blogspot.com/
Dont wanna take credit for this.