Hey V, on the teaser picture you showed, what is that sort of invisible red wall thing? Is that to prevent helis and sniper bullets from going through?
Custom Crysis/wars levels
-
-
Thats the invisible map boundaries, they've always been there. They keep hooligans from leaving the map.
I have to do some minuscule changes to the map tomorrow after school, then we should have a version that the OSF community can test friday afternoon/night, cuz we know you all have nothing better to do
-
- Official Post
ohh those damn hooligans
and lockerz is having a general redemption today if anyone still does that time for me to redeem a mac book. -
What is lockerz?
-
- Official Post
-
Invite received.
-
- Official Post
ok i sent it
-
Thanks, dude.
-
So what is this lockerz?
-
- Official Post
just look at the link i posted before its hard to redeem everything because people bot it, i didnt get anything :(.
-
- Official Post
Update added alot more buildings and snow (ohh yes we need more).
-
Nice Skymap
-
Nice Skybox
-
- Official Post
Nice Skybox
thanks -
icomrade: You know what? You should make the area more "boxed" in. There should be destroyed buildings around which hinders people from wandering out of the map. BTW: I hope you are releasing the .cry file to us. I wanna try to run that agility flowgraph on that map in the sandbox editor.
-
- Official Post
icomrade: You know what? You should make the area more "boxed" in. There should be destroyed buildings around which hinders people from wandering out of the map. BTW: I hope you are releasing the .cry file to us. I wanna try to run that agility flowgraph on that map in the sandbox editor.
its far from done im going to make something like that i just cant make the building very repetitive i dont have man y models to work with plus i have to figure out where to put the u.s. base still. -
Put it upside down hanging from the ceiling of the skybox
-
- Official Post
Put it upside down hanging from the ceiling of the skybox
lol, but really that's impossible considering a skybox isn't actually an object in "space" -
Have you ever experimented with rotating spawn points? I wonder what would happen, considering crytek doesn't allow the player to rotate, unless they're in a vtol.
Rotate a spawn entity and let me know what happens
-
- Official Post
Nothing happens it just turns your player the right way when he spawns. i think this is because a point cannot be rotated or manipulated because its not an object, it was worth a shot
-