Posts by icomrade

    Nothing on the server has changed in a good while, and If it's working for everyone but you I'd suspect it's not the server. Without knowing any specifics about your problem it's also hard to tell you what it could be. I'd say make sure your internet connection is stable, make sure you're not dropping connection and there's no cockroaches living in your router that might be causing issues. Also make sure you have the following ports forwarded on your router and in your firewall on the following protocols 9987 UDP, 10011 TCP and 30033 TCP and make sure UPnP is enabled on your router.

    Other than that reinstall and/or update teamspeak, but backup your soundboard and any plugins first. All I see on the TS server is that you get disconnected with the reason "connection lost."

    The game seemed fun enough from the beta, although, after a while it did start to feel like the same thing over and over again. It's hard to say how long the game would last before it became boring since we only got 2 game modes and 1 map per game mode, so it eventually felt like the same old thing over and over again.

    If there's a free weekend or it goes on sale at a significantly discounted price I'd be more than willing to play it again. It was good fun just not worth anything over 25 bucks to me, like most Dice/EA game. Also, I know the game is going to have DLC, and the season pass for all the DLC, is an additional 50 bucks and if that fragments and ultimately ruins the multiplayer experience, like it does in BF3/BF4, I don't really think we'd play the game too much.

    Quote from "Duni IrishSniper"

    That would be fine. And as Doody said, if there could be some missions with more AI because Doody and I play together and the missions with 3 AI are no challenge.

    Just changed the amount of AI spawned at the missions and the amount of missions this restart.

    there's a max of 7 concurrent missions with a max of 13 AI per mission, the actual amount is random but has a minimum of 4-6 depending on the mission. This amount is probably a little ambitious, well see how it works out.

    We are running the latest. https://github.com/Defent/DMS_Exile/search?utf8=%E2%9C%93&q=sized

    the issue with the hug was that it would cut off certain actions in the menu. since that's fixed with 0.9.35 then the only thing to do would be change how fuel is displayed

    4 + 13 are done now as well

    Edit:
    What's left to do:

    spawn bike by clicking radio (and advertise this feature in chat messages)
    replace digital fuel guage with traditional ArmA 3 analogue guage / get rid of HUD scroll wheel option thats reads "Get in heli as"
    add infistar?
    Paychecks every 15 minutes if possible

    1, 2, 3, 5, 6, 8, 9 and 11 are done. I also fixed the poptabs displaying in scientific notation on the hud. I'm going to ignore #12 because that's an issue with DMS and eraser should fix that and distribute the fix.

    7 is half done, I removed TWS and explosives from the traders, so I just have to put them in the missions.

    Thanks for the suggestions! I'm not against the Zombies suggestion but since this server is currently PvP focused I don't think that there's room for zombies on it. Of course, that's not to say that if the server takes off then there can't be another server with a PvP as well as PvE influence. For now the focus is on 1 server at a time, and since we are mainly a PvP focused group and those servers typically have the largest player base that's what we will focus on for now.

    Mods in addition to exile, for now, are out of the picture. However, if you'd like to see specific vehicles present in the base install of ArmA 3 then please suggest them here. Also, feel free to suggest any features or customization you see on other servers or the exile forums - note: this still exclude additional mods such as RHS, MAS, etc.

    Quote from "eraser1"

    Commie's method only disabled fatigue for the first life. I already made a method that *limits* fatigue (you will only get fatigued JUST under the point that you stop sprinting), but I just need to make one last refinement and distribute it across all of the missions.


    Yeah I haven't gotten around to adding it since I need to edit all the missions.

    Starting gear is really easy to do, if you guys come up with a list of all standardized gear across all classes just leave it here.

    From what I saw there's not a whole lot of compilefinals and the init file is executed from the mission and not the config so it's fairly easy to modify stuff. The only thing I'm worried about with editing passenger damage on collisions are conflicts with other types of damage, and it's something that would need a ton of testing so I'm not sure it's worth it. I think that we should see how often it happens with third person and decide whether it's still a problem big enough to persue.

    Great suggestions. It's almost the end of my semester so finals are coming up quickly and I won't really have time to work on this stuff.

    But, most of the suggestions seem doable/ However, I can't change the damage vehicles take from collisions and I can't change the damage that passengers take from them either. I'm also not sure about the black screen when switching seats, does that happen in all A3 servers, or is it a TacBF things?

    Off the top of your head do you know which missions are the hideout ones?

    Asthma attacks are gone.

    Third person should be easy enough to make vehicle only, should probably be disabled for gunners in vehicles.

    I'll change it to 1 person to flip vehicles, but what about APCs and larger vehicles with weapons?

    can't find too much about random vehicles on the road, maybe it's something on the server you guys play on?

    The nametag thing will be more difficult because it's set by a config entry.

    Should I turn off crosshairs?