Posts by icomrade

    Quote from "Sharpie"

    Hi again guys thanks for inviting me on comms this morning. Sorry that it was brief but as I explaind on line my attention is demanded some times ;). Me, Raskol and Tony are frequently plodding around your server. Understandably the time difference affects when some of you guys are around hence you havent seen us on your teamspeak very much. But we wil drop by when we see you about and your always welcome on our vent server if you feel like it.

    85.236.100.19: 9704

    password - fit

    catch you soon guys hope you have fun in the chopper ;)

    Thanks for the invitation. Unfortunately, we never keep the chopper for long :(

    Quote from "eraser1"

    Don't forget the presence of hackers as well (I know that the anticheat is going beast mode atm, but it's only a matter of time until more bypasses are found, and we've already been screwed). Anyhow, I don't think that ever happened cause I've seen pretty much all the messages so far, unless I'm the chosen one...


    you cannot bypass server-side script detection, you can only trick it by executing scripts using scripts that do not log. Also, forgetting the - before 1 is not a syntax error, it's just a human error.

    Quote from "NecessaryEvil"

    The server was originally only sending warning restart messages to one player because of a syntax error in scheduler.xml, but all players should be seeing the messages as of 10:00 server time 8/23/2012. This could be why a lot of players didn't come back after the restart. If not, it's better to not have 50 players anyways because desync is awful when the server is full even after a fresh restart.


    What? It worked today, I saw the messages, including one for 3 hours. De-sync is awful no matter what, having a half full server as apposed to a full one will still have desync, plus it's an inconvenience to players.

    It restarts at 02:10 GMT -8 AM, which is 10:10 AM UTC. Instead of doing a server restart every 12 hours it would be better to simulate an 6 hour restart I.e. have one right before everyone hops onto the server and one 6 hours later; the server won't restart after the second until another 12 hours.

    Quote from "Ripley"

    what do you guys think about letting the server restart 2 times a day instead of 1?
    its getting pretty laggy when its not yet breakfast time in the US :)


    Sure, the problem is the server is populated when it would be restarted. Unfortunately, it's a choice between server performance and popularity, come up with a good time and i'll set it up. FYI no matter how many times the server is restarted it will not perform well with over 200 zombies, dead or alive, on the map.

    Quote from "K9shibby"

    me and killacon got to do a battle tonight, it was us 2 vs 5 guys, as soon as we got there killacon got shot by a guy who had a as50 tws which were were not aware of. i ran and flanked them and ended up killing 4 guys, one of which was streaming the whole thing live. the last guy didnt want a part in the battle but he drove down and picked up killacon and brought him back to his body.we were in the team speak with 4 of the 5 guys. the guy who was streaming ran at me and got within 30m and i ended up hip shooting him in the head. It was the funnest night i ever had playing dayz.


    Can we get a link to the stream?

    Quote from "eraser1"

    Yeah, well even the mighty eraser has limits :P thanks evil. And imho, 2x680s would be overkill, unless you're going for longetivity (which I'm assuming you are). And we (my father and I) actually kinda were scrimping/skimping, cause he told me to choose between the 7950 and the 670, so if i came to him and told him 680 he'd probably tell me to fuck off lol. Anyhow, good luck with fixing your 2nd 680. I think it should be covered by default warranty if im not mistaken, at least for a month or so...


    Get the sapphire toxic 7970 GHz edition, it's the fastest single gpu on the planet atm. :)

    You'd also have to have to obtain another instance ID which is usually a long process that consists of mostly waiting. Of course, I would not be apposed to the idea so long as teabag's server can handle it. However, when the server is done with a 50 player day of hosting it usually gets around 7 fps which doesn't usually pick up until a restart where it holds @ 50 fps (the max) until about 20 players.

    In addition to the performance issue I feel that 50 players is the optimal number for a DayZ game, it leaves just enough people to be able to not be noticed. Personally, I don't think that a lower slot server would help chances of our vehicles getting slotted, although this should have no affect of changing the settings of a public server, and non-OSF members should have an opportunity to chime in.

    I have considered setting up an unofficial Lingor (or other map, maybe Fallujah :| ) server with a local/private database; this may or may not require another VM which may also be a problem.

    So, you've come here to report a player(s); to help us review your report please follow the report format below.

    • Player's name:
    • Time of incident:
    • What happened:
    • Screenshots/videos/evidence [optional]:

    If you need to report a cheater and do not know his/her name please post anyway.

    Please do not post reports based on what other people have said.
    Do not report cheaters from other server, we have no way to obtain proof.
    Do not post scripts/logs/info from other server admins.

    Please copy and past this into your post when creating a cheat report, then fill it out. Thanks.

    Code
    [list][*][color=#FF8C00]Player's name:[/color]
    [*][color=#FF8C00]Time of incident:[/color]
    [*][color=#FF8C00]What happened:[/color]
    [*][color=#FF8C00]Evidence:[/color][/list]