Posts by NecessaryEvil

    I agree with rip. Four restarts per day was fine until the heli began respawning on the island everytime. It would be simplest to go to 2 restarts per day because it would only mean deleting some schedule lines, but if every 12 hours isn't enough we can try 8 hour restarts after that.

    The server was originally only sending warning restart messages to one player because of a syntax error in scheduler.xml, but all players should be seeing the messages as of 10:00 server time 8/23/2012. This could be why a lot of players didn't come back after the restart. If not, it's better to not have 50 players anyways because desync is awful when the server is full even after a fresh restart.

    I think it's time for the recommended 4 restarts per day. Every 6 hours after the current 2:10am restart should be fine with the standard warning messages ahead of time. If we really want to get carried away, we can warn when the next restart is coming each hour. I'll get started on the schedule and of course submit for approval before implementing any changes.

    Hopefully I saved you some time commie but I'm not sure if the last part is right under external commands

    The instance ID part is no problem, I already got another one when I tried to sign up for the server-related emails for server administrators. Actually, I filled out the form with the specifications of teabag's server and got an email saying the request was not approved because the uplink speed must be at least 100mbs so I re-did it but just said uplink speed is 100 because I was only interested in being added to the mailing list and not a new instance id, but they sent one anyways.

    Hopefully fps won't be a problem if we restart the server at more frequent intervals like the recommended four per day. We can also run the servers with opposite times of day so peak hours are offset.