Man it's Saturday. I'm totally gonna nerd out on the sandbox.
Posts by Cadeyrn
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Coolness.
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Sweeeeeet.
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Uhh... If it's affecting the other members, let's just set it back to 30 and try the tolerance high command.
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In my experience setting a game's packet rate to 32 reduces delay, and to 66 removes the delay, despite any packet loss chances. That's how I kick ass on Call of Duty most of the time.
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Look at this. I found a list of console commands in the CryEngine that seem like they were meant to be typed into a dedicated server:
net_backofftimeout
net_bw_aggressiveness
net_channelstats
net_connectivity_detection_interval
net_defaultChannelBitRateDesired
net_defaultChannelBitRateToleranceHigh
net_defaultChannelBitRateToleranceLow
net_defaultChannelIdlePacketRateDesired
net_defaultChannelPacketRateDesired
net_defaultChannelPacketRateToleranceHigh
net_defaultChannelPacketRateToleranceLow
net_disconnect_on_rmi_error
net_enable_tfrc
net_enable_voice_chat
net_gamemode
net_highlatencythreshold
net_highlatencytimelimit
net_inactivitytimeout
net_input_dump
net_input_trace
net_lanbrowser
net_lan_scanport_first
net_lan_scanport_num
net_log
net_log_remote_methods
net_phys_debug
net_phys_lagsmooth
net_phys_pingsmooth
net_rtt_convergence_factor
net_scheduler_debug
net_stats_login
net_stats_pass
net_voice_lead_packets
net_voice_proximity
net_voice_trail_packetsMaybe net_defaultChannelPacketRateDesired being set to 66 would do it. But that might force people with a non-66 rate internet to comply, so how about net_defaultChannelPacketRateToleranceHigh 66.
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For what? Explaining a console command's interacting with a server?
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Wait a moment Evil. If I enter cl_packetRate 66 in the main menu, it'll work, but if I type cl_packetRate 66 when in certain servers, it will return "cl_packetRate 30." Also, in every FPS I've seen there's at least a few servers that lock the packet rate at a certain point, and what number(s) the rate(s) are locked at depends on what the server owner did himself.
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And maybe we should put it in the server...
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Yeah, I like the sandbox because it's easy to use. The Source engine is the best if you ask me, but I know from experience it's EXTREMELY difficult to mod. The X-ray engine (S.T.A.L.K.E.R. series) is extremely easy to mod and have fun with, but I don't find it a good engine. The CryEngine (2), being generally easy to mod and pretty good engine seems to be the common ground, so that's what I use mostly. The other engines... well I don't care about them, but I really should see what the Unreal Engine 3's sandbox is like, since I've had that sandbox for a year or two.
Nerd alert.
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I know I'm a casual player and not very good, but I could join the clan war. It sounds fun.
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Lol, that's actually where I found packetRate. Yes, it's a client-side setting, but whether a server locks the client's packet rate on its own has nothing to do with the client, and our server is locking my packet rate on its own.
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roflmfao(no need to explain XD XD XD
Huh?
And Evil, I was thinking this is probably a problem with our server, and it's probably a setting that can be changed somewhere. Which is why I posted it where Tanky could see it.
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Not a problem with me if nuke tanks cant get out. However, if you did want nuking to be a part of your map, would it be possible to swap the proto for the kind that spawns hand-held TAC launchers instead of tanks?Also, if you want to eliminate the E3 war factory, I'd recommend replacing it with a very infantry-intensive battlezone with lots of obstacles and maybe even multiple levels (also, I've always wanted the warehouse beside the E3 bunker to be open for infantry to gain access).
AWESOME ideas Evil!
Also, I don't know if it's too demanding, and maybe I could help with it, but what if right outside the proto walls we had a special air factory that only spawns a cheap VTOL with no weapons? It would be intended to fly the TAC-user to a bird's eye view of their enemy's base, and jump out and launch the nuke right before they're in free fall mode.
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Lol, maybe talking to DMC on TeamSpeak for a bit could help ya.
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Hm, I've heard of this bug (I think). Don't most programs have a problem where Vista will run them in a non-admin mode no matter what you do? Not sure if it's fixable, I've never Googled it myself.
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Most FPS's have a nifty little console command to reduce lag and make servers with a ping above 100 actually playable. Crysis's is cl_packetRate, which I set to 66. On some servers, I can use this rate and it's great because there's no longer a massive handicap delay between my client and the server. Some servers, however, including ours, lock me at a packet rate of 30. Is there some way to fix this?
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Oh yes, I love the sandbox. It took me a few months to figure out how the hell I color in a terrain texture (this was a year or two ago) but I like playing around with it.
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Classic teen. All he talks about besides who's a "fag" is cars.
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Cad, knock it off with the random posts that have nothing to do with anything and stop ranting 24/7. That goes for TS too.
And hi arborist
Alright, alright, sorry. I tend to elaborate on everything.