Posts by Cadeyrn

    Look at this. I found a list of console commands in the CryEngine that seem like they were meant to be typed into a dedicated server:

    net_backofftimeout
    net_bw_aggressiveness
    net_channelstats
    net_connectivity_detection_interval
    net_defaultChannelBitRateDesired
    net_defaultChannelBitRateToleranceHigh
    net_defaultChannelBitRateToleranceLow
    net_defaultChannelIdlePacketRateDesired
    net_defaultChannelPacketRateDesired
    net_defaultChannelPacketRateToleranceHigh
    net_defaultChannelPacketRateToleranceLow
    net_disconnect_on_rmi_error
    net_enable_tfrc
    net_enable_voice_chat
    net_gamemode
    net_highlatencythreshold
    net_highlatencytimelimit
    net_inactivitytimeout
    net_input_dump
    net_input_trace
    net_lanbrowser
    net_lan_scanport_first
    net_lan_scanport_num
    net_log
    net_log_remote_methods
    net_phys_debug
    net_phys_lagsmooth
    net_phys_pingsmooth
    net_rtt_convergence_factor
    net_scheduler_debug
    net_stats_login
    net_stats_pass
    net_voice_lead_packets
    net_voice_proximity
    net_voice_trail_packets

    Maybe net_defaultChannelPacketRateDesired being set to 66 would do it. But that might force people with a non-66 rate internet to comply, so how about net_defaultChannelPacketRateToleranceHigh 66.

    Wait a moment Evil. If I enter cl_packetRate 66 in the main menu, it'll work, but if I type cl_packetRate 66 when in certain servers, it will return "cl_packetRate 30." Also, in every FPS I've seen there's at least a few servers that lock the packet rate at a certain point, and what number(s) the rate(s) are locked at depends on what the server owner did himself.

    Yeah, I like the sandbox because it's easy to use. The Source engine is the best if you ask me, but I know from experience it's EXTREMELY difficult to mod. The X-ray engine (S.T.A.L.K.E.R. series) is extremely easy to mod and have fun with, but I don't find it a good engine. The CryEngine (2), being generally easy to mod and pretty good engine seems to be the common ground, so that's what I use mostly. The other engines... well I don't care about them, but I really should see what the Unreal Engine 3's sandbox is like, since I've had that sandbox for a year or two.

    Nerd alert.

    Lol, that's actually where I found packetRate. Yes, it's a client-side setting, but whether a server locks the client's packet rate on its own has nothing to do with the client, and our server is locking my packet rate on its own.


    Not a problem with me if nuke tanks cant get out. However, if you did want nuking to be a part of your map, would it be possible to swap the proto for the kind that spawns hand-held TAC launchers instead of tanks?

    Also, if you want to eliminate the E3 war factory, I'd recommend replacing it with a very infantry-intensive battlezone with lots of obstacles and maybe even multiple levels (also, I've always wanted the warehouse beside the E3 bunker to be open for infantry to gain access).

    AWESOME ideas Evil!


    Also, I don't know if it's too demanding, and maybe I could help with it, but what if right outside the proto walls we had a special air factory that only spawns a cheap VTOL with no weapons? It would be intended to fly the TAC-user to a bird's eye view of their enemy's base, and jump out and launch the nuke right before they're in free fall mode.

    Hm, I've heard of this bug (I think). Don't most programs have a problem where Vista will run them in a non-admin mode no matter what you do? Not sure if it's fixable, I've never Googled it myself.

    Most FPS's have a nifty little console command to reduce lag and make servers with a ping above 100 actually playable. Crysis's is cl_packetRate, which I set to 66. On some servers, I can use this rate and it's great because there's no longer a massive handicap delay between my client and the server. Some servers, however, including ours, lock me at a packet rate of 30. Is there some way to fix this?